AI Insights · Timothy · October 2022
Top 5 Soccer Games in Europe Q3 2022: Performance Analysis
Discover the performance trends of the top 5 soccer games on a unified platform in Europe during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top five soccer games in Europe showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's metrics, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a strong presence. Weekly revenue saw fluctuations, starting at around $597K at the end of June and peaking at roughly $536K in late August. The lowest weekly revenue was approximately $254K in mid-September. Downloads were relatively steady, with a slight dip in mid-September to about 251K, then rising to nearly 330K by the end of the quarter. Active users showed a downward trend, dropping from about 9.6M in late June to 7.2M in mid-September, before rebounding to 8.4M at the end of September.
Soccer Superstar from Real Free Soccer experienced a gradual decline in weekly downloads, starting at 351K in late June and reaching around 188K in mid-September, before climbing back up to 247K by the end of the quarter. Revenue remained modest, fluctuating between $1.2K and $1.7K. Active users saw a slight decrease from about 2.1M in late June to 1.7M in early September, with a small recovery to 1.8M by the end of September.
Head Ball 2 - Soccer Game by MASOMO LIMITED showed consistent weekly downloads, peaking at approximately 255K in early August and dipping to around 172K by mid-September, before finishing strong at 185K. Revenue remained stable, averaging around $60K per week, with minor fluctuations. Active users trended downwards, from about 2.1M in late June to 1.8M in mid-September, and slightly increased to 1.9M by the end of the quarter.
Super Goal: Fun Soccer Game from Gamegou Limited saw a decrease in weekly downloads from 177K in late June to 116K in mid-September, with a rebound to 147K by the end of September. Revenue was relatively low, fluctuating between $500 and $900 weekly. Active users showed a slight decline from about 493K in late June to 436K in mid-September, with an increase to 474K by the end of the quarter.
Finally, Score! Hero 2023 by First Touch Games Ltd. had a consistent performance in weekly downloads, starting at 183K in late June, dipping to around 117K in mid-August, and rising to 143K by the end of September. Weekly revenue was stable, averaging around $23K, with minor variations. Active users remained steady, fluctuating between 964K and 1.1M throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.